Vray Next Update 2

Upgrade various V-Ray perpetual products for several platforms at a reduced price to keep your software up to date. Gain access to all of the new features of V-Ray for your platform. Upgrade from V-Ray on select platforms to utilize V-Ray's newest and highest quality features. Upgrades available for 3ds Max, SketchUp, Maya, Revit, Rhino, and V. Official Release. Date - June 05, 2019. Download - Build 4.20.00. New features V-Ray Cloud. Indirect light select modes support; V-Ray GPU/V-Ray Cloud. Support for Substance 2 maps; V-Ray GPU. V-Ray Next Update 2.2 (4.20.03) released on August 5th introduced a major conflict with the Skatter Library. When this version of V-Ray is installed, you will not be able to load proxies from the Skatter Library. We have reported the issue to Chaos Group and are waiting for a fix. In the meantime, you should avoid installing V-Ray 4.20.03, or roll-back to the previous version (“Update 2.1.

V-Ray Next Update 2.2 (4.20.03) released on August 5th introduced a major conflict with the Skatter Library.
When this version of V-Ray is installed, you will not be able to load proxies from the Skatter Library.

We have reported the issue to Chaos Group and are waiting for a fix.

In the meantime, you should avoid installing V-Ray 4.20.03, or roll-back to the previous version (“Update 2.1”, 4.20.02).
You can download it here: https://download.chaosgroup.com/
You will need to click on “Show all versions” to download older versions.

Official Release

Vray Next Update 2

Date - Apr 09, 2020

Download - Build 4.30.02

Next

New features

V-Ray

  • Support for 3ds Max 2021
  • Support for 'Bake to Texture' in 3ds Max 2021

Modified features

Vray Next Update 2

V-Ray

Next
  • Improve performance scaling with 2nd gen Epyc dual 64-core setups 128 and more threads
  • Look for the XML file with the view graph for viewport IPR relative to the vrenderNNNN.dlr file location

VRayScene

VRayOSL

  • Add the ability to connect an OSL triple float output to a OSL single float input

VFB

  • Add MaxScript control for Test resolution through vfbcontrol

.vrscene exporter

  • Update SettingsPresenZ export

Bug fixes

V-Ray

  • 3ds Max frame buffer has the same resolution as VFB regardless of the 'Get resolution from Max option'
  • Any click on the Light Cache preset dropdown changes the mode
  • Crash after baking to texture in 3ds Max 2021
  • EXR metadata in the VRayOptionRE is not saved with deep images
  • Fume FX render elements are missing in V-Ray renders
  • Random crash when rendering scene with VRayFur
  • Tiled EXR textures cause specific scene to render considerably slower compared to 4.1
  • VRayRenderID by node handle is not saved correctly in deep EXR output
  • Wrong 3ds Max Render output JPEG image with Test resolution

V-Ray, V-Ray GPU

  • Incorrect internal reflection in glass when glossy Fresnel is enabled

V-Ray IPR

Vray Next Update 2020

  • Deleting/updating VRayInstancer or assigned materials won't cleanup material-clones-bindings and would lead to crash

V-Ray GPU/V-Ray Cloud

  • Anima AXYZ no animation when exported to vrscene
  • BerconMapping doesn't render properly when exported to Standalone
  • Different result for BerconNoise in Standalone with some combinations of Noise Function and Fractal
  • Tile UV mapping of the Bercon tile is not rendered properly
  • VRayMtlID render element renders black

Vray Next Update 2 3ds Max Full

V-Ray GPU

  • Bucket rendering produces black output when AA Filter size drops below 1.41
  • Crash when rendering VRMesh files with more than 16 mapping channels
  • Crash with VRayLightMtl with Direct illumination enabled, applied to tySpline
  • Crash with VRayEnvironmentFog when switching from bucket to IPR between consecutive renderings
  • Rendering on GPU with NVLink spanning more than 2 cards results in a crash
  • VRayMtl is missing glossy reflections on the back side if 'Reflect on back side' is enabled

V-Ray Standalone

  • -skipExistingFrames breaks file output to current directory
  • -skipExistingFrames creates extra files in animation

Vray Next Update 2

VRayEnvironmentFog

  • Artifacts with custom geometry fog gizmo in a specific scene
  • Can not render with VRayNoiseTex used as density map
  • Renders significantly slower with Scatter GI in V-Ray Next

VRayFastSSS2

  • Material does not compose back to beauty properly
  • VRayLightSelect in full mode does not match beauty pass when diffuse amount is above 0

VRayGLSL

Vray Next Update 2
  • Float to int vector casts in shaders lead to crashes
  • Incorrect matrix multiplication results
  • Missing return statements in non-void GLSL functions lead to crashes

VRayMtl

  • 100% white Opacity Map affects material Reflections

Vray Next Update 2019

VRayOSL

  • Crash in material editor preview rendering after editing OSL texture from MaxScript
  • Crash with Bitmap texture vrayattached to VRayOSLTex while exporting for V-Ray GPU

VRayScene

Vray Next Update 2.1 Download

  • Compiling geometry time is increasing with each frame in animation rendering with V-Ray Standalone

VRayVolumeGrid

  • Volumetric rendering slow-down with Volume Light Cache enabled with V-Ray memtracker