Upgrade various V-Ray perpetual products for several platforms at a reduced price to keep your software up to date. Gain access to all of the new features of V-Ray for your platform. Upgrade from V-Ray on select platforms to utilize V-Ray's newest and highest quality features. Upgrades available for 3ds Max, SketchUp, Maya, Revit, Rhino, and V. Official Release. Date - June 05, 2019. Download - Build 4.20.00. New features V-Ray Cloud. Indirect light select modes support; V-Ray GPU/V-Ray Cloud. Support for Substance 2 maps; V-Ray GPU. V-Ray Next Update 2.2 (4.20.03) released on August 5th introduced a major conflict with the Skatter Library. When this version of V-Ray is installed, you will not be able to load proxies from the Skatter Library. We have reported the issue to Chaos Group and are waiting for a fix. In the meantime, you should avoid installing V-Ray 4.20.03, or roll-back to the previous version (“Update 2.1.
V-Ray Next Update 2.2 (4.20.03) released on August 5th introduced a major conflict with the Skatter Library.
When this version of V-Ray is installed, you will not be able to load proxies from the Skatter Library.
We have reported the issue to Chaos Group and are waiting for a fix.
In the meantime, you should avoid installing V-Ray 4.20.03, or roll-back to the previous version (“Update 2.1”, 4.20.02).
You can download it here: https://download.chaosgroup.com/
You will need to click on “Show all versions” to download older versions.
Official Release
Date - Apr 09, 2020
Download - Build 4.30.02
New features
V-Ray
- Support for 3ds Max 2021
- Support for 'Bake to Texture' in 3ds Max 2021
Modified features
V-Ray
- Improve performance scaling with 2nd gen Epyc dual 64-core setups 128 and more threads
- Look for the XML file with the view graph for viewport IPR relative to the vrenderNNNN.dlr file location
VRayScene
VRayOSL
- Add the ability to connect an OSL triple float output to a OSL single float input
VFB
- Add MaxScript control for Test resolution through vfbcontrol
.vrscene exporter
- Update SettingsPresenZ export
Bug fixes
V-Ray
- 3ds Max frame buffer has the same resolution as VFB regardless of the 'Get resolution from Max option'
- Any click on the Light Cache preset dropdown changes the mode
- Crash after baking to texture in 3ds Max 2021
- EXR metadata in the VRayOptionRE is not saved with deep images
- Fume FX render elements are missing in V-Ray renders
- Random crash when rendering scene with VRayFur
- Tiled EXR textures cause specific scene to render considerably slower compared to 4.1
- VRayRenderID by node handle is not saved correctly in deep EXR output
- Wrong 3ds Max Render output JPEG image with Test resolution
V-Ray, V-Ray GPU
- Incorrect internal reflection in glass when glossy Fresnel is enabled
V-Ray IPR
Vray Next Update 2020
- Deleting/updating VRayInstancer or assigned materials won't cleanup material-clones-bindings and would lead to crash
V-Ray GPU/V-Ray Cloud
- Anima AXYZ no animation when exported to vrscene
- BerconMapping doesn't render properly when exported to Standalone
- Different result for BerconNoise in Standalone with some combinations of Noise Function and Fractal
- Tile UV mapping of the Bercon tile is not rendered properly
- VRayMtlID render element renders black
Vray Next Update 2 3ds Max Full
V-Ray GPU
- Bucket rendering produces black output when AA Filter size drops below 1.41
- Crash when rendering VRMesh files with more than 16 mapping channels
- Crash with VRayLightMtl with Direct illumination enabled, applied to tySpline
- Crash with VRayEnvironmentFog when switching from bucket to IPR between consecutive renderings
- Rendering on GPU with NVLink spanning more than 2 cards results in a crash
- VRayMtl is missing glossy reflections on the back side if 'Reflect on back side' is enabled
V-Ray Standalone
- -skipExistingFrames breaks file output to current directory
- -skipExistingFrames creates extra files in animation
Vray Next Update 2
VRayEnvironmentFog
- Artifacts with custom geometry fog gizmo in a specific scene
- Can not render with VRayNoiseTex used as density map
- Renders significantly slower with Scatter GI in V-Ray Next
VRayFastSSS2
- Material does not compose back to beauty properly
- VRayLightSelect in full mode does not match beauty pass when diffuse amount is above 0
VRayGLSL
- Float to int vector casts in shaders lead to crashes
- Incorrect matrix multiplication results
- Missing return statements in non-void GLSL functions lead to crashes
VRayMtl
- 100% white Opacity Map affects material Reflections
Vray Next Update 2019
VRayOSL
- Crash in material editor preview rendering after editing OSL texture from MaxScript
- Crash with Bitmap texture vrayattached to VRayOSLTex while exporting for V-Ray GPU
VRayScene
Vray Next Update 2.1 Download
- Compiling geometry time is increasing with each frame in animation rendering with V-Ray Standalone
VRayVolumeGrid
- Volumetric rendering slow-down with Volume Light Cache enabled with V-Ray memtracker